TravelVRse

Proof-of-concept for a VR travel booking platform with pre-travel rewards, destination previews, and a character-led scavenger hunt. I optimised 3D assets, environments, and characters for real-time use in Unity, configured Unity for VR with a focus on usability and performance, and created custom shader graphs to enhance visuals while balancing interactivity and technical efficiency

Software: Blender, Substance 3D Painter, Unity, Oculus VR & Adobe Suite

© Copyright 2025. All rights Reserved.

© Copyright 2025. All rights Reserved.

© Copyright 2025. All rights Reserved.

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