About Me:
Mid-level 3D generalist and technical artist with 5+ years of experience across games, film and real-time productions. Based in London, specialising in environment modelling, asset creation, real-time pipelines and lighting. With freelance credits across high-profile film and entertainment productions. Comfortable working across the full pipeline, from concept and modelling through to engine integration, optimisation and final delivery.
Education
I earned my Bachelor's degree in 3D Animation and Games from Middlesex University, specializing in environment modelling and game art. I also completed an audiovisual course at ESCS, enhancing my skills in multimedia production. This education provided a solid foundation in both artistic and technical aspects of game development and audiovisual media.
Stack
My skill set includes 3D modelling (props and environment), retopologizing, UV unwrapping, rigging and texturing. I also have a solid foundation in lighting, which enriches my 3D look and development skills. I ensure that all of this works seamlessly in game engines such as Unreal Engine and Unity.