Jurassic Park - LEGO
LEGO real-time workflow, aligning with their signature aesthetic. I was responsible for setting up and optimising lighting techniques across Blender and Unreal Engine to enhance asset quality, realism, and rendering speed. I also ensured the seamless integration of environments and assets. This approach offers a high-standard solution, tailored to meet LEGO's production needs.
Software: Blender, Unreal Engine 5 & Adobe Suite

